Submitted to https://itch.io/jam/radial-menu-game-jam-1.

The idea was to do some mix of an SRPG over a radial menu. I was thinking I'd have a sundial in the middle to play with the theme of light/dark, and having certain bonuses for units on certain tiles depending on the angle of the shadow of the sundial's shadow.

I didn't develop it into the prototype yet. I probably won't for some time. The game also looks a bit better from my development version. Something happens to it when exporting to HTML.

Controls:

Click a tile with mouse to select it. Use left arrow and right arrow keys to move it.

There should be turn phases, but the enemy AI doesn't do anything, just moves units to inner rings.

Player units cannot move (for now?), but the tiles can (somewhat)! Player units also cannot attack right now :(.

The menu for actions doesn't work. In fact, most things don't work.

Lacks:

The combat mechanic. A fleshed out turn mechanic.

Camera controls.

Animations, sounds, misc graphics.


I used Kaykit's dungion tile, their skeletons, their adventurers.

StatusPrototype
PlatformsHTML5
Authorjwow0
GenreStrategy
Made withGodot

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